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Gaussian Blurring for Image

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Gaussian Blurring and Image Smoothing

Have you ever zoomed into a photo and noticed harsh edges, random variations, or slight graininess? This unwanted variation is known as image noise. Noise often appears due to low-light conditions, sensor limitations or compression artifacts. To make an image smoother and more visually pleasing while still keeping its overall structure we use a technique called Gaussian Blurring.

How Gaussian Blur Works (In Simple Terms)

Imagine placing a soft, transparent sheet over an image so that sharp changes gradually blend into each other. Gaussian blur works by averaging pixel values in a neighbourhood, but not equally. Pixels closer to the center have more influence, while farther pixels have less. This weighting follows a bell-shaped curve known as the Gaussian distribution.

Example: Image Smoothing

Gaussian Blur Example
After Gaussian Blur Smoothing

Mathematical Explanation

Let an image be represented as a function I(x, y), where each value corresponds to the pixel intensity at position (x, y). Gaussian blurring applies a convolution between the image and a Gaussian kernel:

G(x, y) = (1 / 2πσ²) · e-(x² + y²) / (2σ²)

The blurred image is computed as:

I′(x, y) = ∑∑ I(i, j) · G(x − i, y − j)

Here, σ (sigma) controls the amount of blur. Larger sigma values spread the weights over a wider area, producing stronger smoothing. Unlike median blur, Gaussian blur is a linear filter and smooths noise by averaging.

Why Use Gaussian Blur?

Kernel Size and Sigma Matter

The strength of Gaussian blur depends on both kernel size and sigma:

Kernel sizes must be odd (3, 5, 7…) so the filter has a clear center pixel. Larger kernels and higher sigma values result in stronger blurring.

Frequently Asked Questions (FAQ)

Q: Is Gaussian blur good for all types of noise? No. It works best for Gaussian (random) noise but is less effective for salt-and-pepper noise.
Q: Does Gaussian blur remove edges? Edges become smoother, but strong edges are still preserved better than with simple averaging.
Q: Why must the kernel size be odd? An odd-sized kernel ensures a well-defined center pixel for convolution.

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